Historical replay · close vs Structure / EOD levels · not mixed into live modules
· Generated 2026-10-09 18:00:02 ET · Days scored 25 · file sqlite:level_accuracy
Close proxy priority:
next_prev_close → eod_spot → volume_c · Pain/ZG ±10 / ±25 pts (proximity)
· Walls: near≤10 · far>75 · broken if through
Max Pain / ZeroG: proximity (|close−level|). Walls (CW/PW): broken if through; near≤10pt attention; far>75pt weak ref; else hold. Observation only.
Structure · proximity (Pain / ZG)
Level
n
MAE
Mean err
Hit ±10
Hit ±25
max_pain
25
38.49
2.28
16.0%
40.0%
zero_gamma
25
185.14
171.88
16.0%
24.0%
EOD · proximity (Pain / ZG)
Level
n
MAE
Mean err
Hit ±10
Hit ±25
max_pain
0
—
—
—
—
zero_gamma
24
445.71
443.68
33.3%
41.7%
Structure · walls (OI / GEX)
intact = not broken · near ≤10 · hold · far >far_pts
Wall
n
Intact
Near
Hold
Far
Broken
call_wall
25
96.0%
0.0%
8.0%
88.0%
4.0%
put_wall
25
96.0%
0.0%
4.0%
92.0%
4.0%
gex_call_wall
25
76.0%
8.0%
60.0%
8.0%
24.0%
gex_put_wall
25
84.0%
16.0%
52.0%
16.0%
16.0%
EOD · walls (GEX CW / PW)
intact = not broken · near ≤10 · hold · far >far_pts
Wall
n
Intact
Near
Hold
Far
Broken
gex_call_wall
24
95.8%
58.3%
37.5%
0.0%
4.2%
gex_put_wall
24
100.0%
66.7%
12.5%
20.8%
0.0%
By session
Pain/ZG: proximity Y/N · Walls: near /
hold /
far /
broken
(gap = distance on correct side)